Sebastian Aaltonen on Twitter: "Let's discuss frame overlap strategies, latencies and buffering resources. We allow "user land" (=sim) direct access to persistently mapped GPU buffer pointers. It's crucial that we don't stomp
Can anyone help me understand why my benchmark is 0% GPU bound when my processor is an i9? Why can't it keep up with my 3080 laptop? : r/TombRaider
Sebastian Aaltonen on Twitter: "Let's discuss frame overlap strategies, latencies and buffering resources. We allow "user land" (=sim) direct access to persistently mapped GPU buffer pointers. It's crucial that we don't stomp
Unreal Engine Performance Guide - GPUOpen
Shadow of the Tomb Raider benchmark | Page 5 | TechPowerUp Forums
HBM Gives Xeon SPs A Big Boost On Bandwidth Bound Work
OpenXR Toolkit (upscaling, world scale, hand tracking...) - Release thread - Virtual Reality (VR) - Microsoft Flight Simulator Forums