Fantasy Sports And Gambling For Real Money Are Becoming More Popular In India

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Fantasy Sports And Gambling For Real Money Are Becoming More Popular In India

From banning PUBG Mobile to bringing out VALORANT, there have been a lot of big changes in Indian esports in the last year. On the other hand, most pe

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From banning PUBG Mobile to bringing out VALORANT, there have been a lot of big changes in Indian esports in the last year. On the other hand, most people haven’t paid much attention to the growth of betting and fantasy platforms in the region.

Even though it can be hard to tell the difference between esports, esports betting, and fantasy sports, companies like Mobile Premier League (MPL), World777, Dream11, and WinZO have put a lot of money into fantasy sports and real-money gaming. In some cases, these platforms have even tried their hands at “mainstream esports,” which is a term used in the business.

In 2020, MPL’s Series C financing brought in $90 million (£65 million), while World777’s Series B financing brought in $18 million (£13 million). Paytm, an Indian e-commerce payment network worth about $10 billion (£7.3 billion), also backs Paytm First Games. Most of the games on these platforms are either casual or very casual.

The goal of GoodGamer is to help fantasy sports take off

Through multiplayer games, the platform wants to encourage competitive gaming. In India, sites like MPL already have casual and very casual titles. GoodGamer will work with both casual games and “core” games. “In games like VALORANT and Free Fire, we can track scores and other stats in real time,” Barbosa said. In 2021, GoodGamer is likely to have core esports games and competitions on offer.

The platform also plans to put on competitive events with the help of sponsors and event organizers. To reach esports fans in India, it has teamed up with Sky Sports, which runs tournaments in Chennai.

The PUBG Mobile ban’s ramifications

Platforms that offer Betting Id and real-money games have a good reason to worry about the possibility of government interference.

If you look at the numbers, you’ll see that just over half of India’s people have access to mobile phones and the internet. As technology gets cheaper over the next few years, he said, we could see a lot more people going online.

In India, which is a developing market, the word “esports” can mean a lot of different things and is often used as a catch-all term. In an industry where real-money gaming is growing, gaming platforms with a lot of money behind them are important players. Many of them have big budgets for marketing and have been criticized for using aggressive ways to get customers. Because they work in a field that is very close to online gambling, and because they may be able to handle a lot of users, rules and regulations are likely to change.

Fantasy sports are changing the way people gamble in India.

The gaming industry in India is about to change in a big way. Developers have a lot of options for making games for Indian players because of how the Indian gaming scene works. IPL is a popular cricket league. In 2008, it was sponsored by a real estate company called DLF. From 2016 to 2019, it will be sponsored by a phone company called Vivo. The recent withdrawal of Vivo and the entry of Dream11, a fantasy sports platform, demonstrate the paradigm shift.

Market for fantasy sports –

The number of people who use the fantasy sports website has grown from 20 lakh in June 2016 to an incredible 90 million in December 2019. By the end of 2020, it is likely to surpass 100 million. Gross income for providers of Betting Id Online sports went up by Rs 1,480 crore. This is a staggering 161 percent increase in a single fiscal year. According to projections, the industry will set a benchmark of $3.7 billion by the end of 2024. This segment currently has a compound annual growth rate (CAGR) of 32 percent.

The Indian casino business—

India has 1/10th of the world’s gaming population and the world’s second-largest smartphone userbase! Consumer demand for mobile content soared after the cost of data dropped to a quarter of its previous level. By 2021, yearly revenue from mobile gaming is expected to exceed $1 billion, making India’s mobile game business the world’s fastest-growing in terms of revenue.

There are about 222 million gamers in India. They play mobile games for an average of 42 minutes per day! In India, the number of game production companies has exploded. They have increased by 11 times in the last decade, and are expected to reach 275 by 2020.

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